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Hey guys!

A little while ago I was featured in a Philadelphia Inquirer article for my machinima. I was reading back and giggling at how innocent they made me seem. A lot has changed since this, but I feel really humbled that someone out there decided my story was good enough to be told:

Peopling the virtual world

Temple film and media arts grad Ariella Furman makes real (or virtual) money building presences in Second Life, one layer below reality

 

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The world of business embodies many different languages. The world of the image is just one of those languages, that when combined with a brand, can produce limitless possibilities.

I always saw business as an almost fake, overproduced foreign language. When I was getting my degree, everyone told me to minor in business. I dropped out of the very first pre-requisite I had to take; it just wasn't my thing. I was a pure film school geek! Then I discovered machinima.

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Hey everyone! 

Lately, I've had a pretty keen eye out on other platforms that would be great to use for machinima. Shooting a lot in SL taught me what to look out for as far as graphics are concerned. To me, I tend to look for things that will blow away other platforms based on how realistic the graphics look. I'm not a fan of cartoon-y, more of a fan of the 3 dimensional Pixar feel. 

I got an opportunity to beta Blue Mars. Of course, I was as impressed with the trailer as with anybody else. I had it on the tip of my tongue too. I vouched for the platform more than any other. So after actually trying it, does it hold up to its name?

 

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Hey everyone, I wanted to share with you all an article I wrote for Metaverse Journal: 

We’re really pleased to feature a guest post from Ariella Furman (SL: Ariella Languish), who has been producing machinima for a number of years (you can view some here).


  When I used to take the train home from school everyday, I would admire how the lighting outside would seep over the windows, until they were a golden hue and it was too        bright to see through them. It was like all the people, ending their active work days, would be lost in a tunnel of celestial yellow skies. You couldn’t help but smile, no matter how    bad your day was.

 Many real life filmmakers will argue, “Light is shadow.” Light is what makes shapes and colors have their quality. It has substance, texture, mood, etc. It has more dimensions and  beauty than any other thing I know.

 

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machinimatography-image 

Machinamotography you say? Hmm. Almost a tongue-twister! So what is it? How could it help your business?

VentureSL interviewed Machinamotographer Ariella Languish on this incredible technology. Helping us better understand how it works and what the process is like, Ariella takes us all deeper into this fascinating world that is truly remarkable. We ask her 10 simple questions, she gives us the answers.

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